01 Zakres zadań
Responsibilities:
- Building and running test sessions directly from the Unity Editor: assemble builds, execute scenarios, capture logs and performance data.
- Verifying object placement against design references, checking lighting/rendering correctness, memory usage per object, prop behavior, and collisions/geometry gaps at the seams between map blocks.
- Verifying traversability of levels/maps – identifying non-traversable areas, geometric holes, and navigation issues.
- Running performance testing across the agreed device matrix: Avg FPS, 1% Low FPS, Memory Peak, CPU Load, Battery Drain.
- Producing performance dashboards and raw profiler logs for engineering to dig into anomalies.
- Supporting playtest sessions and feature acceptance where engine-level or map-specific expertise is required.
- Re-testing performance fixes and map fixes after they are addressed by the client's development team.
- Feeding back into briefing packs: documenting what to look for in map/level content so the pool can be onboarded on simpler, well-scoped map tasks over time.
